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Question by ina · Nov 07, 2012 at 08:30 AM · javascriptfunctions

assigned function declaration in unity javascript for different types

In defining functions as function objects like this:

var firstone = function(a,b){ return a; }; var addition = function(a,b){ return a + b; };

firstone(1,2); // returns 1, as expected

Error occurs for `addition`: BCE0051: Operator '+' cannot be used with a left hand side of type 'Object' and a right hand side of type 'Object'.

Explicitly declaring the parameters as integer works:

var addition = function(a:int,b:int){
	return a + b;
};

However, is there a way to generalize this to work for floats and other data types?

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Answer by hoffmanuel · Nov 07, 2012 at 08:36 AM

I don't know if it works with javascript, but with C# you can work with templates, which would make that possible. C# reference: link

Maybe you find someting for javascript

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avatar image ina · Nov 07, 2012 at 08:55 AM 0
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explain more please?

avatar image hoffmanuel · Nov 07, 2012 at 09:26 AM 0
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A template or generic function in c# can take different types in the function calls depending on how they are called. You can specialize the functions for specific types or let it be general.

Example (C#, i am not working with javascript, sorry):

 static void Swap<T>(ref T lhs, ref T rhs)
 {
     T temp;
     temp = lhs;
     lhs = rhs;
     rhs = temp;
 }

You call this function like:

 int intValue1 = 3;
 int intValue2 = 7;
 
 Swap<int>(ref intValue1, ref intValue2);

documentation

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