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Dx11 displacement information
Just downloaded Unity 4 beta. It's pretty cool. One thing I'm having trouble with is the cracks in the mesh when I apply the Dx11 displacement. I was wondering if there was a crack free setting like in UDK. I'm using the free version so I don't know if that matters. Thanks for your time.
Another thing is that when you tile the material more the displacement stays at 1*1. Especially doesn't work with imported objects.
File a bug report. Since Unity 4 is in beta there are many bugs still left.
Official Unity 4 out and this problem is still there. Can't use tessellation. There are only 2 Dx11 shaders. Is that another substation in the free version or is that for everyone.
Going to in a little bit. Need to get internet on my desktop. Will be done soon. Just have a few questions about the shaders. How many Dx11 shaders does pro get? I have tessellation displacement specular tessellation specular
Do they plan to add more our will you need pro? Thanks for the help valyard.
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