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Google Sketchup FBX problem
Hey guys,
When I export models from Google Sketchup into .fbx format, and import into Unity, some of the parts of the model that are semi-transparent in Sketchup, become solid textures in Unity.
This is a bit of a problem for me, because I have a helicopter in which I wish to use in my game, and the player is inside. But all the windows are just a dark gray colour..... :(
Is there a way I can fix this, maybe something I have to do in Sketchup before I export????......
Thanks
-Grady
Answer by Jesus_Freak · Jul 02, 2011 at 10:07 AM
All you have to do is make a new material in Unity and change the shader to transparent > diffuse and change the color to whatever you want, but change the alpha to make it more or less transparent. More info in my comments on this page. Glad to help! :)
Answer by Valdemars Magone · Jul 02, 2011 at 09:10 AM
I have not worked with Sketcup, but FBX export settings should be the same for most 3D tools. You can't export transparent meshes, FBX contains geometry, animations, bones, UVs etc. To have your windows transparent, apply a different material and texture with UVs to seperate window mesh, then export your model and in Unity choose some transparent shader for window.
could i try a different format? like .3ds or something?
-Grady
No, fbx is format used to import geometry in Unity. I work with 3Ds $$anonymous$$AX and use only FBX, haven't heard about other formats to work with unity...
so i would have to apply a different texture in sketchup, or would i do this in unity??? and is this a complicated process?
You would make a new material in unity for it. Go Create > material, change shader to transparent > diffuse.
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