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camera for rendering and realtime projection
Hi,
I want to use two camera in my scene, One for the 3d model rendering and one transparent texture that is overlay on the car 3d model. I want to draw on the transparent texture and want to project by projector whatever i am drawing on the texture on real car but the car model which is visible in my that i don't want to show on the projection.I know how to draw on the texture, how to use second camera for the real time projection.Please help me how to do.
Thanks.
actually that is not render texture, I create 3d plane and apply texture on the plane.
I don't think he's asking if you used this. He's showing you something that might benefit you in your situation.
Thanks for comment,yes good.I got it. I did some little bit experiment. What i did i used two camera first one $$anonymous$$ain camera is used for Cube like screen projector, render texture is apply on the cube and $$anonymous$$ain camera rendering cube. Cube is displaying other object by render texture , I assign render texture to the second camera that is rendering scene objects like Car 3d $$anonymous$$odel and plane.I want to draw (painting) on the cube as border of the car and wants to project that drawing on the real car object whatever i am painting but not the car object. Just simply main camera as projector and Cube is a layer. Real 3D Car is targeted object for projection.
Can you post an example image of desired effect?
Thanks
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