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how do I take advantage of retina/HD monitor in Unity editor display ?
I got a retina mac-book-Pro, hoping I could use it to display more information more clearly in Unity... but all that happens is that everything takes up same real estate and the unity fonts and game windows all look blocky and scaled up. (even in free aspect mode) How can I make it use the native device resolution, like all my other apps do on mac ?
Answer by smoggach · Aug 20, 2014 at 06:52 PM
I don't think Unity can access your monitor's DPI :(
You can however resize your Free Aspect windows. I bet you could fit a 2048x1536 window on your screen! (effectively simulating retina display)
Thanks.... just played around with the macbook settings, its completely weird and non-intuitive... When setting it to "retina"(non scaled) setting... the mac desktop and apps are super sharp text, as expected and slightly large text. But in this setting, the biggest unity 'game' window is only about 1400 width. it should be more like 2800 but there is a scaled option that says "looks like 1920x1200", that makes the desktop have smaller text (like I want) and in unity I can get a 1920 width screen now... yay. but why is this a scaled (slow) option. surely this is the retina / default option.... makes no sense...
I think apple just uses a fixed size font, and renders to a window, then scales it to fit the display resolution. So even when I have it set to retina... its really only 1400 or so. at least that is what Unity thinks maybe ?
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