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How to achieve a paper tone ?
Guys, im doing a turn-based isometric game, which i use the recycles mind as art theme. All units and buildings are made of cardboard and things like that.
But i could not achieve a nice feel of cardboard. Could someone give me a tip about how to achieve this tone ??
Source : http://wildfireworlds.com/
ps.: Forget about the tilt-shift effect, since i dont have a pro license.
Answer by astorga · Nov 06, 2012 at 01:34 PM
I think a normalmap with a little noise could give the effect you want. A bumpmap helps too.
Do you mean, a simple bumpmap with diffuse color below ?
You can use only with a normal map (http://docs.unity3d.com/Documentation/Components/shader-NormalBumpedDiffuse.html) or you can use a bumpmap additionally (http://docs.unity3d.com/Documentation/Components/shader-NormalParallaxDiffuse.html)
Google paper normal map and hit image search. Or poke around at Allegrthmic (sp?, you know, the algorithm procedural texture guys). Soft shadows too if you can.
Answer by Alismuffin · Nov 06, 2012 at 01:08 PM
One thing you could do is create a tilable cardboard texture and set your UVs up for tiling.
Do you have any 3D application? You would need that to set it up or a code that stretches the unity assets UVs according to the lengths of each side.
Another thing would be to bake the lighting to get lighting like that, however that is a pro only feature unfortunately
Answer by rkaetano · Nov 06, 2012 at 06:59 PM
I use Maya as 3d application. And what about a shader, to get this opaque aspect. ? If you look closely to the street, you will notice a little shadow below this, like a real paperboard would have. Can you imagine one way to do this with indie license ? Projectors maybe ? Or maybe the shadow could be part of the mesh object, and use a black texture. No ?
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