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APK still over 70mb after split applicatin binary?
Hello,
My game is bigger than 50mb so I have to use the split application binary for Android. However, for some reason the apk and the obb are almost the same size - around 70mb each. Haven't had this problem before? Do you have any experience with this?
Thank you.
There's nothing in the first scene. Only script to load the next one.
http://answers.unity3d.com/questions/888388/split-application-binary-results-apk-larger-than-5.html
http://answers.unity3d.com/questions/893513/unity-46-android-apk-size-14mb.html
http://gamedev.stackexchange.com/questions/77677/how-to-compress-unity-apk-output
http://googleadsdeveloper.blogspot.co.uk/2015/01/reducing-google-play-services-impact-on.html
Answer by meat5000 · Mar 01, 2015 at 01:41 PM
The usual fix is to make a small first scene and use this scene to load in to the rest.
This should make your APK quite small.
The idea behind the split APK is to use the initial file as a getter for the data file.
I fixed. It appeared the first scene had had hidden textures in it.