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App is not showing on Xcode simulator
After an hour getting the simulator, i launch it and my app is not on the screen, not "installed" on the simulated phone I guess. What issue am I having here? No compile issues, no errors. Build works good on unity and android and I ported it to iOS and I am testing it just for testing purposes. I do not have a developer account nor an Apple Device. Any one have a solution?
Answer by phil_me_up · Jan 24, 2016 at 07:54 PM
Are you following these steps:
From Unity, make sure that the target in your Player Settings (for iOS) is set to simulator, not device
Build the game (probably leave it as a development build although it shouldn'y matter)
When built, open the project in XCode, make sure the target (let left ish) is set to a Simulator
Build within XCode and wait for the simulator to launch
When it launches, wait a little while and the app should start up. It will then be "installed" on the device for you to test.
A big word of warning though, the simulator is very, very, very, very slow. Even if you can 60fps on an actual device, don't expect the simulator to match this. Often it's closer to 5fps which does make testing hard (but not impossible).
So I went to set the target but I believe I have another issue. In the scheme, it is only showing my mac, not the simulator, which seems to be the root of my problem. All the stack exchange posts don't seem to help this specifically. It delete all schemes and auto generated one and it still doesn't show simulator under devices. The project is set to the iOS version of the simulator.
Just fixed it :) Had to switch target idk to iOS 8.0 and change target from iphonesimulator to iOS I appreciate your help! Also I was using this simply to test the canvas scaling properties, and just messing around for now :)
I found helpful the use of music, if music starts playing but you can not see any images, please wait, and wait, simulator could be really slow...