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Question by Figerox · Nov 02, 2012 at 02:17 PM · mousecursorlock

How to lock mouse?

 // Use this for initialization
 function Start () {
 }
 void Update()
 {
     if (Input.GetKey(KeyCode.Space))
         Screen.lockCursor = true;
     else
         Screen.lockCursor = false;
 }
 
 // Update is called once per frame
 function Update () {
 }

This doesn't seem to be working. IS there anything wrong with it?

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Answer by fafase · Nov 02, 2012 at 02:20 PM

I am not sure what you are trying to do. At the moment, your cursor should get locked only when space is down.

 // Use this for initialization
 function Start () {
 }
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
         Screen.lockCursor = !Screen.lockCursor;
 }

This above will lock/unlock the cursor each time you press space.

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avatar image Figerox · Nov 03, 2012 at 01:55 PM 0
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the type or namespace function could not be found

avatar image fafase · Nov 05, 2012 at 01:02 PM 0
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Hold on, I copy/pasted your code and realized you are using something wrong. You mix Unityscript and C#.

In Unityscript you use:

 function Update(){}

In C#,

 void Update(){}

Since it asks for namespace, I guess your script is C# so you need to add the whole class declaration

 using UnityEngine;
 using System;
 //There might be other namespace you need here...
 public class ClassName:$$anonymous$$onBehaviour{
     void Update(){}
 }

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