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Question by Zouaghi.HouSSeM · Apr 18, 2013 at 01:25 AM · audiosoundaudiosourceeffect

footstep sound

Hello ,i nead help to play the sound of footstep ,i wrote this code but it looks like it's playing in a loop .i just want to play the sound one evry the file length

     float vertical = Input.GetAxis("Vertical") * movementSpeed *deltaTime;        
     float horizontal = Input.GetAxis("Horizontal")* turningSpeed *signe*deltaTime;
         float jump=jumpForce;
         
         
         if(vertical!=0||horizontal!=0)
         {
             mouvement=true;
         }
         else
         {
             mouvement=false ;
         }
         
         if(mouvement)
         {
             
                 audio.PlayOneShot(WalkLeftSound);
         }
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avatar image AlucardJay · Apr 18, 2013 at 02:14 AM 0
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I'm fairly sure you cannot use audio.isPlaying for audio.PlayOneShot , as PlayOneShot creates a separate gameObject that destroys itself after playing once (is not loopable). You would have to store a reference to the instantiated PlayOneShot gameObject and then check if it was null (had destroyed itself).

All you need to do is add a timer.

Example :

 var timer : float = 0.0;
 var timer$$anonymous$$ax : float = 2.0;
 
 function Start()
 {
     timer$$anonymous$$ax = WalkLeftSound.Length;
 }
 
 function Update()
 {
     // all the previous code
     if(mouvement)
     {
         timer += Time.deltaTime;
         if ( timer >= timer$$anonymous$$ax )
         {
              timer = 0.0;
              audio.PlayOneShot(WalkLeftSound);
         }
     }
 }

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Answer by ExpiredIndexCard · Apr 18, 2013 at 01:35 AM

Try using if (!audio.isPlaying) audio.PlayOneShot (WalkLeftSound);

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avatar image Zouaghi.HouSSeM · Apr 18, 2013 at 02:06 AM 0
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thank you but it's same here :(

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