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Handheld.PlayFullScreenMovie: fullscreen video delayed
Hi everyone,
I'm currently working on a mobile app (iOs, Android), and trying to play a fullscreen video (on android for now, I haven't tested on iOs yet).
I'm using Handheld.PlayFullScreenMovie, which is working fine: the video is indeed playing.
Unfortunately, the video takes up to 5 secondes to start. I've got only sound for the 5 first seconds, then video kicks in.
The video is quite short and light (2.6 Mo), and stored on the device.
Would anyone have an idea on why the video takes so long to play? Or if I can maybe preload it so it starts imediately?
Thank you, and don't hesitate if you need any precision.
I have the same problem with Unity 5.6.0f3, this is a bug. $$anonymous$$aybe You can use Unity 5.5 or 5.4 to slove it.
Answer by Blackfoot · Apr 28, 2017 at 12:48 PM
In case someones find this later (or maybe @shihui142857 if you still have the issue), for me it was quite stupid.
I wasn't checking well, and I was launching several handheld.PlayFullScreenMovie, causing the delay (and bugs with the player)
Answer by shihui142857 · Apr 28, 2017 at 12:42 PM
I have the same problem with Unity 5.6.0f3, this is a bug. Maybe You can use Unity 5.5 or 5.4 to slove it.
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