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Question by turbanov · Oct 15, 2015 at 06:12 PM · editoreditorguiguilayout

GUI Layout During Gizmo Painting In The Editor

Is using GUILayout supported while drawing custom gizmos in Unity?

Getting this error: Getting control 1's position in a group with only 1 controls when doing Repaint

While doing something like this:

 [DrawGizmo(GizmoType.Selected | GizmoType.Selected | GizmoType.NonSelected | GizmoType.Pickable)]
 static void DrawGizmos(MyType myObject, GizmoType gizmoType)
 {
     Handles.BeginGUI();
     GUILayout.BeginArea(new Rect(Screen.width / 2, Screen.height / 2, 100, 100));
     GUILayout.Button("I am completely inside an Area");
     GUILayout.EndArea();
     Handles.EndGUI();
 }
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