- Home /
Unity3D Android Crash. BUG (mono missing)
Hi,
I'm facing a big problem. I've just got a license for android and tried to port (for test reasons) a very simple scene to android. Just a camera with a cube...
BUT! Nothings works, I tried severel combinations of player settings but after installing and starting the app on my android phone it crashes directly saying "Unfortunately, has stopped". Fortunately the license is for free at the moment but I wanted to buy a license anyway... So this is really annoying. Usually Unity is a very nice and easy to use tool but this reminds me of the old C++ projects :D
So here is the logcat:
I/ActivityManager( 89): START {flg=0x10000 cmp=com.indyforge.physixsounds/com.unity3d.player.UnityPlayerNativeActivity} from pid 2007 W/WindowManager( 89): Failure taking screenshot for (292x230) to layer 21020 W/SurfaceFlinger( 89): createScreenshotSurface failed (Function not implemented) W/ScreenRotationAnimation( 89): Unable to allocate freeze surface W/ScreenRotationAnimation( 89): android.view.Surface$OutOfResourcesException W/ScreenRotationAnimation( 89): at android.view.Surface.init(Native Method) W/ScreenRotationAnimation( 89): at android.view.Surface.(Surface.java:262) W/ScreenRotationAnimation( 89): at com.android.server.wm.ScreenRotationAnimation.(ScreenRotationAnimation.java:90) W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.startFreezingDisplayLocked(WindowManagerService.java:9071) W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.updateRotationUncheckedLocked(WindowManagerService.java:5287) W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.updateOrientationFromAppTokensLocked(WindowManagerService.java:343 W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.stopFreezingDisplayLocked(WindowManagerService.java:9127) W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.performLayoutAndPlaceSurfacesLockedInner(WindowManagerService.java W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.performLayoutAndPlaceSurfacesLocked(WindowManagerService.java:7214 W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.unsetAppFreezingScreenLocked(WindowManagerService.java:3990) W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.setTokenVisibilityLocked(WindowManagerService.java:3842) W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.setAppVisibility(WindowManagerService.java:3957) W/ScreenRotationAnimation( 89): at com.android.server.am.ActivityStack.resumeTopActivityLocked(ActivityStack.java:1395) W/ScreenRotationAnimation( 89): at com.android.server.am.ActivityStack.completePauseLocked(ActivityStack.java:1000) W/ScreenRotationAnimation( 89): at com.android.server.am.ActivityStack.activityPaused(ActivityStack.java:928) W/ScreenRotationAnimation( 89): at com.android.server.am.ActivityManagerService.activityPaused(ActivityManagerService.java:3901) W/ScreenRotationAnimation( 89): at android.app.ActivityManagerNative.onTransact(ActivityManagerNative.java:371) W/ScreenRotationAnimation( 89): at com.android.server.am.ActivityManagerService.onTransact(ActivityManagerService.java:1441) W/ScreenRotationAnimation( 89): at android.os.Binder.execTransact(Binder.java:338) W/ScreenRotationAnimation( 89): at dalvik.system.NativeStart.run(Native Method) I/InputReader( 89): Reconfiguring input devices. changes=0x00000004 I/InputReader( 89): Reconfiguring input devices. changes=0x00000004 I/Unity ( 2007): cpuarch.GetCpuFeatures() = 1 I/Unity ( 2007): cpuarch.GetTotalMemory() = 1009 I/Unity ( 2007): gles_mode = 2 (integer) I/Unity ( 2007): splash_mode = 0 (integer) I/Unity ( 2007): hide_status_bar = True (bool) I/Unity ( 2007): 32bit_display = False (bool) I/Unity ( 2007): 24bit_depth = False (bool) I/Unity ( 2007): default_aa = 0 (integer) I/Unity ( 2007): development_player = True (bool) D/AndroidRuntime( 2007): Shutting down VM W/dalvikvm( 2007): threadid=1: thread exiting with uncaught exception (group=0xb3109180) E/AndroidRuntime( 2007): FATAL EXCEPTION: main E/AndroidRuntime( 2007): java.lang.UnsatisfiedLinkError: Couldn't load mono: findLibrary returned null E/AndroidRuntime( 2007): at java.lang.Runtime.loadLibrary(Runtime.java:365) E/AndroidRuntime( 2007): at java.lang.System.loadLibrary(System.java:535) E/AndroidRuntime( 2007): at com.unity3d.player.UnityPlayer.(Unknown Source) E/AndroidRuntime( 2007): at com.unity3d.player.UnityPlayerNativeActivity.onCreate(Unknown Source) E/AndroidRuntime( 2007): at android.app.Activity.performCreate(Activity.java:4465) E/AndroidRuntime( 2007): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) E/AndroidRuntime( 2007): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1919) E/AndroidRuntime( 2007): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1980) E/AndroidRuntime( 2007): at android.app.ActivityThread.access$600(ActivityThread.java:122) E/AndroidRuntime( 2007): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1146) E/AndroidRuntime( 2007): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 2007): at android.os.Looper.loop(Looper.java:137) E/AndroidRuntime( 2007): at android.app.ActivityThread.main(ActivityThread.java:4340) E/AndroidRuntime( 2007): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 2007): at java.lang.reflect.Method.invoke(Method.java:511) E/AndroidRuntime( 2007): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) E/AndroidRuntime( 2007): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) E/AndroidRuntime( 2007): at dalvik.system.NativeStart.main(Native Method) W/ActivityManager( 89): Force finishing activity com.indyforge.physixsounds/com.unity3d.player.UnityPlayerNativeActivity W/SurfaceFlinger( 89): createScreenshotSurface failed (Function not implemented) W/ScreenRotationAnimation( 89): Unable to allocate freeze surface W/ScreenRotationAnimation( 89): android.view.Surface$OutOfResourcesException W/ScreenRotationAnimation( 89): at android.view.Surface.init(Native Method) W/ScreenRotationAnimation( 89): at android.view.Surface.(Surface.java:262) W/ScreenRotationAnimation( 89): at com.android.server.wm.ScreenRotationAnimation.(ScreenRotationAnimation.java:90) W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.startFreezingDisplayLocked(WindowManagerService.java:9071) W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.updateRotationUncheckedLocked(WindowManagerService.java:5287) W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.updateOrientationFromAppTokensLocked(WindowManagerService.java:343 W/ScreenRotationAnimation( 89): at com.android.server.wm.WindowManagerService.addWindow(WindowManagerService.java:2164) W/ScreenRotationAnimation( 89): at com.android.server.wm.Session.add(Session.java:139) W/ScreenRotationAnimation( 89): at android.view.ViewRootImpl.setView(ViewRootImpl.java:483) W/ScreenRotationAnimation( 89): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:279) W/ScreenRotationAnimation( 89): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:193) W/ScreenRotationAnimation( 89): at android.view.WindowManagerImpl$CompatModeWrapper.addView(WindowManagerImpl.java:118) W/ScreenRotationAnimation( 89): at android.app.Dialog.show(Dialog.java:274) W/ScreenRotationAnimation( 89): at com.android.server.am.ActivityManagerService$2.handleMessage(ActivityManagerService.java:869) W/ScreenRotationAnimation( 89): at android.os.Handler.dispatchMessage(Handler.java:99) W/ScreenRotationAnimation( 89): at android.os.Looper.loop(Looper.java:137) W/ScreenRotationAnimation( 89): at com.android.server.am.ActivityManagerService$AThread.run(ActivityManagerService.java:1309) I/InputReader( 89): Reconfiguring input devices. changes=0x00000004 I/ActivityManager( 89): Config changed: {1.0 0mcc0mnc en_US layoutdir=0 sw768dp w1024dp h720dp xlrg land -touch qwerty/v/v -nav/h s.32} I/StatusBar.HeightReceiver( 153): Resizing status bar plugged=false height=48 old=48 I/WindowManager( 89): createSurface Window{b3ab1cd8 paused=false}: DRAW NOW PENDING D/dalvikvm( 194): GC_CONCURRENT freed 105K, 24% free 17588K/23047K, paused 8ms+0ms W/ActivityManager( 89): Activity pause timeout for ActivityRecord{b3901320 com.indyforge.physixsounds/com.unity3d.player.UnityPlayerNativeActivity} I/WindowManager( 89): createSurface Window{b3a90200 com.android.launcher/com.android.launcher2.Launcher paused=false}: DRAW NOW PENDING W/NetworkManagementSocketTagger( 89): setKernelCountSet(10033, 0) failed with errno -2 E/AudioFlinger( 56): createTrack_l() Bad parameter: sampleRate 44100 format 1, channelMask 0x00000001 "for output 0x841dc10 with format 1 E/AudioTrack( 89): AudioFlinger could not create track, status: -22 E/SoundPool( 89): Error creating AudioTrack I/Process ( 2007): Sending signal. PID: 2007 SIG: 9 I/ActivityManager( 89): Process com.indyforge.physixsounds (pid 2007) has died. W/InputManagerService( 89): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@b39be808 D/dalvikvm( 89): GC_EXPLICIT freed 211K, 19% free 8723K/10759K, paused 0ms+0ms W/ActivityManager( 89): Activity destroy timeout for ActivityRecord{b3ab6630 com.indyforge.physixsounds/com.unity3d.player.UnityPlayerProxyActivity} W/ActivityManager( 89): Activity destroy timeout for ActivityRecord{b3901320 com.indyforge.physixsounds/com.unity3d.player.UnityPlayerNativeActivity}
I think the main problem is this:
main E/AndroidRuntime( 2007): java.lang.UnsatisfiedLinkError: Couldn't load mono: findLibrary returned null
.... Obviously unity cannot find the mono stuff... But this is really strange since unity creates one simple apk file....
I reallly need your help for this!!
Greetings, Chris
what version of the android SD$$anonymous$$ do you have installed?
Your answer
![](https://koobas.hobune.stream/wayback/20220613065257im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Crashing on small number of Android Devices (can't load mono) 1 Answer
Internal compiler error 1 Answer
galaxy s5 crash unity 4.5.1f3 0 Answers
Crash app unity 4.5.5f1 on nexus 7 (Android 4.4.4) 0 Answers
Unity 5 GUI crashes android 2 Answers