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Question by thedodgeruk · Nov 05, 2012 at 02:12 PM · erroreditorutility

EditorUtility.SetDirty error?

im using the custom inspector code, to make my life easyer

if i use EditorUtility.SetDirty(target);

then i get the error message "Unsupported type Vector3f"

if i not use that ine then there is no error message but the OnSceneGUI() is not updated until i do something in the main scene view , which is very irritating any one know how to stop this error message, its more annoying than anything

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avatar image Kryptos · Nov 05, 2012 at 03:45 PM 0
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target should be a GameObject (instance of prefab) or an asset (such as an instance of ScriptableObject).

Vector3 is not an asset, it is merely a data (like int or float).

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Answer by Paulius-Liekis · Nov 05, 2012 at 02:42 PM

What's the type of your target? maybe it is Vector3?

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