- Home /
Question by
Deeo · Oct 21, 2018 at 06:35 PM ·
script.loading filetable
loading information from a file
Looking into it I have been wondering if its worth to save alot of my building data, Towers and structures information, in a table or file and have it load into an array with all the information when needed or should i just stick to scripts attached to each game object that houses the data?
Wondering if anyone has input on which approach is more efficient?
Comment
Your answer
Follow this Question
Related Questions
Loading GameObject with the Script Attached from the AssetBundle. 0 Answers
Loading Script from Asset Bundle in iOS and WebGL. 2 Answers
"The associated script cannot be loaded" on every script in the project 0 Answers
Character Falling Slower When Moving Back And Forth 1 Answer
How do I properly create a new prefab with a nested ScriptableObject? 1 Answer