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Question by Sty1l · Dec 17, 2013 at 07:37 AM · aicharacterenemyselection

Choosing an AI enemy character...

Hi, I'm new to the forum so please go easy :P I was wondering if there is a way, theoretically to make a game with 100 different unique enemy characters with 50 of them being in the game world simultaneously, where users can pick 1 of the enemies to be in the game from a start screen and the other 49 in-game be a random selection of the remaining 99 characters?

Sorry if this wasn't explained very well!

Effectively a game like GTA where every AI character is random except 1 which the user has chosen to be present in the game world from a list of all the different characters.

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avatar image jarl-ostensen · Dec 17, 2013 at 11:32 AM 0
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This is not a Unity specific question...please take it elsewhere (the answer, btw, is "yes")

avatar image Sty1l · Dec 17, 2013 at 01:57 PM 0
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The way I phrased the question was not Unity specific, however the question was intended to be whether this practice could be applied within Unity. Thanks for the reply though.

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