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Question by invulse · Dec 19, 2010 at 05:27 PM · ioscharactercontrollermovesimplemove

SimpleMove not working on iOS?

I have multiple characters using charactercontroller's that are being moved with SimpleMove() which works perfect on the desktop. However when built to my iPhone the characters will not move. I have traced out my direction vector on the iOS and the numbers are the same as desktop, just SimpleMove() seems to not work. I also changed SimpleMove() to Move() and that characters now move and by multiplying Time.deltaTime with my direction it seems to work the same way as SimpleMove() but is this a bug in Unity3 and iOS or could there be something else I am doing wrong?

public void MoveTowards (Vector3 position) {

 Vector3 direction = position - transform.position;
 direction.y = 0;

 if (direction.sqrMagnitude < 0.2F*0.2F) {
     Stop ();
     controller.SimpleMove(Vector3.zero);
     return;
 }   

 // Rotate towards the target
 transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.LookRotation(direction), rotationSpeed * Time.deltaTime);
 transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0);

 // Modify speed so we slow down when we are not facing the target
 Vector3 forward = transform.TransformDirection(Vector3.forward);
 float speedModifier = Vector3.Dot(forward, direction.normalized);
 speedModifier = Mathf.Clamp01(speedModifier);

 // Move the character
 if (controller) {
     direction = forward * speed * speedModifier*speedModifier;
     controller.SimpleMove(direction);
     //controller.Move(direction*Time.deltaTime);
 } else {
     direction = forward * speed * speedModifier*speedModifier;
     transform.Translate (direction*Time.deltaTime,Space.World);
 }


}

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