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               Question by 
               kbeaud · Feb 13, 2013 at 05:26 PM · 
                animationjavascriptfunctiongame object  
              
 
              Camera Move
So I have a cube, and when I press the cube I want to activate an animation. Only problem is the animation is on a different object. Here is my code so far:
 function OnMouseDown() {
     if(GameObject.Find("Main Camera"))
         animation.Play("Move_Camera1");
 }
               Comment
              
 
               
              Answer by robertbu · Feb 13, 2013 at 06:01 PM
Assuming the animation is attached to the camera (untested):
 function OnMouseDown() {
     var go = GameObject.Find("Main Camera"))
     if (go != null)
        go.animation.Play("Move_Camera1");
 }
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