Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CrayonMagic · Nov 17, 2010 at 12:43 AM · syntax-errorbce0044

could someone tell me whats wrong with this script?

I've been making a FPS and I've been trying to get my M16 Model to fire. My script is below

var range = 100.0; var fireRate = 0.05; var force = 10.0; var damage = 5.0; var bulletsPerClip = 40; var clips = 20; var reloadTime = 0.5; private var hitParticles : ParticleEmitter; var muzzleFlash : Renderer; private var bulletsLeft : int = 0; private var nextFireTime = 0.0; private var m_LastFrameShot = -1; function Start () { hitParticles = GetComponentInChildren(ParticleEmitter); // We don't want to emit particles all the time, only when we hit something. if (hitParticles) hitParticles.emit = false; bulletsLeft = bulletsPerClip;

function LateUpdate(){ } if (muzzleFlash) { // We shot this frame, enable the muzzle flash if (m_LastFrameShot == Time.frameCount) { muzzleFlash.transform.localRotation = Quaternion.AngleAxis(Random.Range(0, 359), Vector3.forward); muzzleFlash.enabled = true; if (audio) { if (!audio.isPlaying) audio.Play(); audio.loop = true; } } // We didn't, disable the muzzle flash else { muzzleFlash.enabled = false; enabled = false; // Play sound if (audio) { audio.loop = false; } } }

Could someone tell me what is wrong with it beacause I'm at a loss at what to do

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Oriek27 · Nov 17, 2010 at 12:59 AM 0
Share

are you getting any errors?

avatar image Oriek27 · Nov 17, 2010 at 01:00 AM 0
Share

you forgot to add closing brackets after the else statement near the end, right before if(audio)....

avatar image CrayonMagic · Nov 17, 2010 at 01:03 AM 0
Share

my error messeges are "Found LateUpdate" type of thing

avatar image CrayonMagic · Nov 17, 2010 at 01:09 AM 0
Share

This is what is says exactly Assets/NewBehaviourScript 2.js(21,10): BCE0044: expecting (, found 'LateUpdate'.

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by oliver-jones · Nov 17, 2010 at 01:33 AM

Also, you are missing a bracket from the Start function:

function Start ()
{
hitParticles = GetComponentInChildren(ParticleEmitter);
// We don't want to emit particles all the time, only when we hit something.
if (hitParticles)
hitParticles.emit = false;
bulletsLeft = bulletsPerClip;
}
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Proclyon · Nov 17, 2010 at 03:04 PM 0
Share

Good effort :) +1

avatar image oliver-jones · Nov 17, 2010 at 03:44 PM 0
Share

Sweeeet - I'm guessing it works then? Nice One!

avatar image duck ♦♦ · Nov 17, 2010 at 04:34 PM 0
Share

Good answers - but please note, unless you're offering an alternative and different solution to the question, you should generally append extra information to your original question using the "edit" feature, or by adding comments. This is so there is a single specific question which can be marked as "accepted".

avatar image
0

Answer by oliver-jones · Nov 17, 2010 at 01:32 AM

Where your function LateUpdate is, replace all that with this:

function LateUpdate()
{
    if (muzzleFlash)
    {
        // We shot this frame, enable the muzzle flash
        if (m_LastFrameShot == Time.frameCount)
        {
            muzzleFlash.transform.localRotation =
            Quaternion.AngleAxis(Random.Range(0, 359), Vector3.forward);
            muzzleFlash.enabled = true;
            if (audio)
            {
                if (!audio.isPlaying)
                audio.Play();
                audio.loop = true;
            }
        }
        // We didn't, disable the muzzle flash
        else
        {
            muzzleFlash.enabled = false;
            enabled = false;
            // Play sound
            if (audio)
            {
                audio.loop = false;
            }
        }
    }
}

You had a few brackets in the wrong place

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

HELP ME PLEASE!----------------------------!? 1 Answer

scripting problem with if statements 1 Answer

BCE0044: expecting }, found 'class' alond with BCE0044: expecting EOF, found 'Card' 1 Answer

Problems with my grenade PLEASE HELP! 1 Answer

Getting several BCE0044 compiler errors for OnCollisionEnter. Is my syntax wrong? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges