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Attempting to rotate entire upper body rig [Blender to Unity]
I'm trying to rotate the upper body of this rig without messing up the arms or the IK.
I'm not sure how to do this in Blender.
I can show what I'm trying to achieve by using Unity, which is what the model and animations will be for.
When I rotate the "chest" bone in Unity, the rest of the upper body rotates with it perfectly, I'm trying to do this in Blender, so I can animate 8 directional movement.
If I need to post the .blend file, I can.
I know this isn't he best place to post this, but I really have tried everywhere else.
Help would be lovely.
Answer by cjdev · May 27, 2015 at 07:29 PM
I can't quite see the blender rig in the pic but you'll want to rotate the bone that the upper body of the rig is parented to. From the pic in Unity it looks like the bone you're looking for is the chest bone. Rotating it in world space should get you the same effect shown in Unity so long as the mesh has a skin weight map attached to the armature.
I don't quite understand. I've tried rotating his chest bone in Blender, but I believe due to the I$$anonymous$$ the arms don't follow exactly like they do in Unity.
Here's my .blend file so you can see what I mean when you try to rotate the bottom chest bone.
https://dl.dropboxusercontent.com/u/190196785/Human01.blend
I appreciate the help as well!
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