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Spawn System Troubles
Can Anyone help with my spawn script which uses activation and deactivation. Please help me with this!
Thank you
var enemy : GameObject; var enemy2 : GameObject; var enemy3 : GameObject; var enemy4 : GameObject; var enemy5 : GameObject; var enemy6 : GameObject; var enemy7 : GameObject; var enemy8 : GameObject; var enemy9 : GameObject; var enemy10 : GameObject; var enemy11 : GameObject; var enemy12 : GameObject; var enemy13 : GameObject; var enemy14 : GameObject; var enemy15 : GameObject; function Start (){ } function Update (){ if (enemy.active == false){ if (enemy3.active == false){ enemy2.SetActiveRecursively(true); } } if (enemy2.active == false && enemy.active == false){ if (enemy4.active == false){ enemy3.SetActiveRecursively(true); } } if (enemy3.active == false && enemy2.active == false && enemy.active == false){ if (enemy5.active == false){ enemy4.SetActiveRecursively(true); } } if (enemy4.active == false && enemy3.active == false && enemy2.active == false && enemy.active == false) { if (enemy6.active == false){ enemy5.SetActiveRecursively(true); } } if (enemy5.active == false && enemy4.active == false && enemy3.active == false && enemy2.active == false && enemy.active == false){ if (enemy7.active == false){ enemy6.SetActiveRecursively(true); } } if (enemy6.active == false && enemy5.active == false && enemy4.active == false && enemy3.active == false && enemy2.active == false && enemy.active == false){ if (enemy8.active == false){ enemy7.SetActiveRecursively(true); } } if (enemy7.active == false && enemy6.active == false & enemy5.active == false && enemy4.active == false && enemy3.active == false && enemy2.active == false && enemy.active == false){ if (enemy9.active == false){ enemy8.SetActiveRecursively(true); } } if (enemy8.active == false && enemy7.active == false && enemy6.active == false & enemy5.active == false && enemy4.active == false && enemy3.active == false && enemy2.active == false && enemy.active == false){ if (enemy10.active == false){ enemy9.SetActiveRecursively(true); } } if (enemy9.active == false && enemy8.active == false && enemy7.active == false && enemy6.active == false & enemy5.active == false && enemy4.active == false && enemy3.active == false && enemy2.active == false && enemy.active == false){ if (enemy11.active == false){ enemy10.SetActiveRecursively(true); } } if (enemy10.active == false && enemy9.active == false && enemy8.active == false && enemy7.active == false && enemy6.active == false & enemy5.active == false && enemy4.active == false && enemy3.active == false && enemy2.active == false && enemy.active == false){ if (enemy12.active == false){ enemy11.SetActiveRecursively(true); } } if (enemy11.active == false && enemy10.active == false && enemy9.active == false && enemy8.active == false && enemy7.active == false && enemy6.active == false & enemy5.active == false && enemy4.active == false && enemy3.active == false && enemy2.active == false && enemy.active == false){ if (enemy13.active == false){ enemy12.SetActiveRecursively(true); } } if (enemy12.active == false && enemy11.active == false && enemy10.active == false && enemy9.active == false && enemy8.active == false && enemy7.active == false && enemy6.active == false & enemy5.active == false && enemy4.active == false && enemy3.active == false && enemy2.active == false && enemy.active == false){ if (enemy.active == false){ } } }
Please, mention the desired behaviour of the script and the actual problem that you got, at least. Also format your code properly (even if it's not so confusing, in format) - edit the question, select all your code, and press the "010101" button. Thanks!
By the way, this question is a duplicate of this one: http://answers.unity3d.com/questions/196948/spawn-script-issue.html (without informations, this time). asafsitner's comment was a good point to start with, but you haven't partecipate at the discussion at all, after that.
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