Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Critcher · Nov 04, 2012 at 04:12 PM · gameobjectcollideraudio

Having trouble playing sound on another gameobject

I am having a heck of a time trying to figure out how to play an audio file that is attached to a monster(with an audio source attached)in my game. I am able to send the damage at him but I can't seem to be able to find the right command to send audio. Attached is the script I am working with.

Thanks very much!

 var hit : RaycastHit;
 var ammoCount : int = 9;
 var bloodPrefab : GameObject;
 var muzzlePoint : Transform;
 var Damage = 2;
 
 function Start()
 {
 }
 
 function Update () {
     if(Input.GetButtonDown("Fire1")){
        ammoCount -=1;
 // Not done here yet but shouldn't matter at all       
        audio.Play();
     StartCoroutine("Shoot");}
 }
 
 function Shoot() {
     var fwd = muzzlePoint.TransformDirection (Vector3.forward);
     if (Physics.Raycast (muzzlePoint.position, fwd, hit, 1000)){
        if(hit.collider.gameObject.tag == "Monster")
        {Instantiate(bloodPrefab, hit.point, hit.transform.rotation);
         hit.collider.gameObject.SendMessage("applyDamage", Damage);
 //All of this stuff works...
         
 //This is the line I'm trying to figure, just need the right syntax.
 //hit.collider.gameObject.SendMessage(audio.Play());
 //hit.collider.gameObject.audio.Play();
 //something.something.something.argh!
 
        }
 
 }
 
 }
 
 function OnGUI (){ 
     GUI.Label (Rect (50, 10, 100, 20),"bullets left: " + ammoCount);
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Griffo · Nov 04, 2012 at 04:22 PM

Try

 hit.collider.gameObject.SendMessage("playSound");

Then on the monster put

 var soundSample : AudioClip;
 
 function playSound(){
 
     audio.volume = 0.1;
 
     if (!audio.isPlaying){
         audio.clip = soundSample;
         audio.Play();
     }
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Critcher · Nov 04, 2012 at 07:13 PM 0
Share

Awesome! Thank you works like a charm.

avatar image 3rica · Jun 21, 2016 at 10:40 PM 0
Share

Still works great in Unity 5.4 Thank you!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

one shot Sound on collision. Unity 4.0 problem. 2 Answers

How to make audio play when passes a collider 1 Answer

Audio not playing after OnTriggerStay is applied to the scripts (Driving Simulator Project) 0 Answers

Can I play multiple AudioSources from one gameobject? 8 Answers

Locate a game object using rays 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges