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Multithread Beast Light-mapping
Is it possible somehow to use all cores to process lightmap (Beast)?
I have several scenes to bake, each one takes several minutes, and one one of my 4 cores are working. It has to be at least an workaround to bake 4 scenes at same time.
Answer by liszto · Nov 03, 2012 at 11:51 PM
So you can't bake scene with multithread, you can bake only one scene at time. But Beast use all the available core on my Unity version. And on all version where I tested it too. It's strange yours don't do this except if you limited it. Unity use only one core for the generated UV part which is necessary to realize a good bake with your imported mesh in your scene.
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