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Question by MythStrott · Jul 22, 2010 at 08:14 PM · gameobjectinstantiateprefabnew

Instantiate A Prefab

Hey, I am having a little trouble with instantiating.

What I started out with was attaching this script:

var newObject : GameObject;    
function Update () {
if (Input.GetButtonDown("Fire1") && Position.y < 0.5) {    
Instantiate(newObject, Vector3(0, -2, 0), Vector3(0, 0, 0));    
}
}

To the character (3rd person). I then added the "Campfire" prefab as newObject so that if you click the mouse button, it creates a campfire below you. It gave me error messages though, and when you click the mouse, the campfire was located around the character's head and rotated 90 degrees. I need it on the ground.

Does somebody know how I can fix this script to get it to work?

Thanks!

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Answer by Mike 3 · Jul 22, 2010 at 08:27 PM

Vector3(0,0,0) in your example should be Quaternion.identity

After that, you should just be able to play around with the first vector to set the right height

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avatar image MythStrott · Jul 22, 2010 at 08:40 PM 0
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Okay, I changed it as you suggested.

But now it places the Campfire in the middle of the map, not where the character is.

Thanks again!

avatar image Mike 3 · Jul 22, 2010 at 09:09 PM 0
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change the vector to (transform.position - Vector3.up), that'll put it one meter below the character's position (you can play with it from there)

avatar image MikezNesh · Jul 22, 2010 at 09:14 PM 0
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I'm not sure if this is right so in a comment but try Instantiate(newObject, transform.position, transform.rotation); And attach the script to the character so that it will instantiate on player. Then you can modify a little by ignoring collision and such. Hope it works/helps :P ! If works give points to $$anonymous$$ike (I owe him anyways) :P

avatar image MikezNesh · Jul 22, 2010 at 09:14 PM 0
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oh well beaten by $$anonymous$$ike.

avatar image MythStrott · Jul 23, 2010 at 04:19 AM 0
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I got it to work. Thanks!

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