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Question by Pigifying · Feb 03, 2014 at 06:11 AM · buttonscene

Button to next scene

I want to have a button that I press to go to the next scene. I am not new to coding I just had some errors with the script. But I can add animations later so dont worry about that. I just need the code for the button so I can add it to my actual physical button. I also want a spot to put audio to play when I click it. PLEASE ANY ANSWER WOULD HELP

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Answer by MaT227 · Feb 03, 2014 at 07:23 AM

You can read the Documentation for better explanations but here is some code.

 if (GUI.Button(...))
 {
    Application.LoadLevel ("level_name");
 }

Don't forget to include the desired level in the build level list (File->Build Settings...) otherwise it won't work. This is the simplest way to load levels, there are several ways to do this (asynchronously, additively, etc...) I suggest you to look at the documentation.

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avatar image Pigifying · Feb 03, 2014 at 12:35 PM 0
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What do I put in the GUI.Button()?

avatar image MaT227 · Feb 03, 2014 at 12:37 PM 0
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You need to look at the documentation GUI.Button. Everything is well explain with examples.

You need to put a Rect that defines the position and the size and the text displayed

avatar image Pigifying · Feb 03, 2014 at 09:45 PM 0
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$$anonymous$$y button has no text or textures displayed. I just want a script that loads the next scene when I left click on the Button itself

avatar image MaT227 · Feb 03, 2014 at 10:17 PM 0
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Could you post some code ? As you said, you are not new to coding, so you can just drop the line Application.LoadLevel ("level_name"); at the desired place.

avatar image Pigifying · Feb 04, 2014 at 02:34 AM 0
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pragma strict

function Update () {

if (Input.Get$$anonymous$$eyDown("LeftButton")){

Application.LoadLevel(level2);

}

}

Thats my code but I get this error: Assets/Scripts/PanicButton.js(7,23): BCE0005: $$anonymous$$ identifier: 'level2'.

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Answer by HariKrishnan · Feb 06, 2014 at 08:00 AM

Application.LoadLevel("level2"); pls put quotes

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