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Question by Uninity · Nov 18, 2012 at 07:33 AM · animationtriggers

Need help with Animations

Hey guys, I just need some assistance setting up animations to trigger them on a player we want to temporarily implement into our RPG.

http://u3d.as/content/bisaniyehocam/animated-spartan-king/2cq

I have a free spartan character from the asset store that comes with 11 animations. However, these 11 animations come under 1 animation which I dont understand but them numbers must be significant.

I want something like this is my game:

 function Start (){
 
 if (Input.GetKeyDown(KeyCode.J))
 
 Animation.Play("SpartanKingJump");
 
 }
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Answer by AMDAndrew · Nov 18, 2012 at 07:44 AM

Well dude you have a lot of problems there :

  1. You are in update and your animation will be started once per frame ( 62 times per second let's say ).

  2. The declaration is good but I'll give you a tip : Import your character controller script and do the following

    var jumpAnim : AnimationClip;

    function Update (){

    var controller : CharacterController = GetComponent(CharacterController);

    if (Input.GetKeyDown(KeyCode.J) && !controller.isGrounded)

    animation.CrossFade(jumpAnim.name);

    }

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