- Home /
Texture Discoloration Issue When Importing Into Unity
I made a 32x32 texture in photoshop that looks like this: http://imgur.com/iLDw0VC but when I put that texture on a plane in unity it looks like this: http://imgur.com/JWCGvin I have no idea what the issue is. I have tried everything that I know of then some. I'm using Unity 4.5.1f if that makes a difference.
Answer by rutter · Aug 11, 2014 at 06:28 PM
Looks like you'll need to adjust your texture import settings. Unity tries to provide default settings that are "generally" good, but it's hard to catch everything that every developer might want to do.
In your case, it might be as simple as changing the compression settings. You can also change filtering to "point".
You can take a shortcut by selecting either "GUI" or "Sprite" template settings (see manual to learn more).
Also, if you're trying to make a pixel-art game, you might check out Unity's 2D tools.
Thanks for the suggestion. I tried that and it didnt work. The texture is for a sprite. Just for the ground