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Dynamically hide a section of a sprite using another sprite
Hello, Firstly we use 2dToolKit.
I am trying to figure out how to dynamically cut out a section of sprite using another sprite. Basically I want all of the wall object to be in front of the character except the cut out section that I want invisible. The difficult part is I want to be able to dynamically place the hole, else I would just throw another layer in front to hide the player sprite.
Foreground objects -> Wall Sprite -> Character Sprite -> Hole BG -> Background Objects
Any ideas are mush appreciated.
http://docs.unity3d.com/ScriptReference/Texture2D.SetPixel.html
You can set the alpha of the pixels you want to make the hole.
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