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Question by Cupcake_Kyle · Sep 03, 2014 at 05:39 PM · graphicslayers

Dynamically hide a section of a sprite using another sprite

Hello, Firstly we use 2dToolKit.

I am trying to figure out how to dynamically cut out a section of sprite using another sprite. Basically I want all of the wall object to be in front of the character except the cut out section that I want invisible. The difficult part is I want to be able to dynamically place the hole, else I would just throw another layer in front to hide the player sprite.

Foreground objects -> Wall Sprite -> Character Sprite -> Hole BG -> Background Objects

Any ideas are mush appreciated.

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avatar image fafase · Sep 03, 2014 at 05:57 PM 0
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http://docs.unity3d.com/ScriptReference/Texture2D.SetPixel.html

You can set the alpha of the pixels you want to make the hole.

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