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Particles colliding when they shouldn't
I have used the Layer Collision Matrix from the Physics Settings to make a particular collider (for clarity's sake, let's call it Colin the Collider :D) collide with nothing but one of the Game Objects. Colin has its own layer, the object it is supposed to collide with has a different layer.
Then, unrelated to this, I have a particle system in the default layer. For some reason, the particles from the system collide with Colin.
How can I prevent this?
Answer by oquendo · Apr 23, 2011 at 11:33 AM
OK, it's fixed. I had to go to the Wold Particle Collider Component of my Particle System and uncheck the relevant layers in the 'Collides With' parameter. Funny how it's independent from the collision matrix...
Thanks dude.. i had the same problem ..this solved it..
Answer by loopyllama · Apr 22, 2011 at 08:25 PM
make a new layer called particles, assign that layer to your particles game object and in the layer collision matrix uncheck where Colin's layer and the particle layer intersect.
I just tried, but incredibly it didn't work. I even unchecked EVERY cell in the array related to the Particles layer, but they're still colliding with Colin and the sorrounding objects.(???)
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