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JointDriveMode is Obsoleted on Unity 5.3, so what now?
As we can read in Release notes of 5.3:
Physics: Obsoleted enum JointDriveMode and JointDrive.mode
Our game is using Configurable Joints to drive animations through physics. We were using JointDriveMode in order to ignore the Target Velocity and just use Target Position on Configurable Joints. Now in Unity 5.3 we don't find a way to do the same without the deprecated JointDriveMode. Maybe we could go back to Unity 5.2 or find another approach.
Any suggestion will be nice.
Answer by marfa4321 · Jan 03, 2016 at 09:11 AM
Before you update to Unity 5.3, make sure you have to read Manual Upgrading to Unity 5.3
Unity - Manual: Upgrading to Unity 5.3
Look at JointDriveMode flags.
JointDriveMode flags are now obsolete, and thus have been removed. However, in earlier versions of Unity they were incorrectly being used to ignore the Configurable Joint’s Joint Drive stiffness and damping settings. When upgrading a project to Unity 5.3 which uses Configurable Joints, users should be aware that these settings may now be having an effect when previously they did not - because they were wrongly being ignored based on the old JointDriveMode flags.
This may be very helpful @xalsVR
sorry for my bad english
Answer by HideAndSeek · Jan 24, 2016 at 04:02 PM
In my case, I only used the Target Velocity and hence, setting position spring to zero and position damper to infinity achieves the same result ;)
In your case and from a physical point of view, setting maximum Force to zero should work since all you need is the spring and the damper in order to hold a certain position :)
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