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overlap between scenes!!!
Hello
I have two scenes x and y, when i go from scene x to scene y in play mode some gameObjects move to scene y!!!!!! and when i switch between two scenes gameObjects still not removed.
gameObjects is Instantiated and RigidBody and its have some scripts, i am sure that the scrips not cause the problem and i don't use DontDestroyOnLoad() function on it. plz help.....THX
o_O I put script in parent gameObject for fps....and i forget it....Thx for everyone try to help me.
 using UnityEngine;
 using System.Collections;
 
 public class FPSDisplayScript : $$anonymous$$onoBehaviour {
     float timeA;
     public int fps;
     public int lastFPS;
     public GUIStyle textStyle;
     // Use this for initialization
     void Start () {
         timeA = Time.timeSinceLevelLoad;
         DontDestroyOnLoad (this);
     }
     
     // Update is called once per frame
     void Update () {
         //Debug.Log(Time.timeSinceLevelLoad+" "+timeA);
         if(Time.timeSinceLevelLoad  - timeA <= 1)
         {
             fps++;
         }
         else
         {
             lastFPS = fps + 1;
             timeA = Time.timeSinceLevelLoad;
             fps = 0;
         }
     }
     void OnGUI()
     {
         GUI.Label(new Rect( 450,5, 30,30),""+lastFPS,textStyle);
     }
 }
 
Answer by clunk47 · Jun 19, 2013 at 05:49 PM
You ARE using DontDestroyOnLoad in your Start function...
Your answer
 
 
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