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Audio Listener and Overhead Camera
Hi all,
Im working on this game where we have an overhead cam that will follow around the 3 different characters. The trouble I am running into is when I integrate my audio into the game and add an Audio Listener, when I add it to the main cam and I start messing with audio zones/ the min and max values they are all out of wack...to make thing simplified I just want to eliminate the element of depth from an overhead perspective when it comes to audio (example) i dont want to have to mega zoom my cam into the object just to hear it properly in conjunction with my audio zones I just set up.. even though the character is right next to it.
any ideas?
P.S. im not a coder just a simple audio guy :B
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