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Loading time when pressing play in Unity is the same on a new MacBook Pro than it was on 2011 MacBook Air
Hi all,
I am using a late 2011 13" macbook air (1,6Ghz dual core i5 with 4 Gig RAM and 128Mb Flash Drive) as my main dev computer and recently saw a drop in performance as my game is getting bigger. So I decided it was time to upgrade and went to buy a brand new 2014 15" macbook pro retina (2,2Ghz quad core i7 with 16 Gig RAM and 256Mb Flash Drive).
The problem is I dont see much difference when it comes to the waiting/loading time between pressing play and having the game actually run. My game has nothing fancy or super graphic intensive, a simple 3D multiplayer game using mostly primitives as placeholder assets.
Am I doing something wrong? Should I set something up in unity in order to use the full power from the quad core i7 and 16gig or RAM? Is this process bound to HD speed?
I'm not a $$anonymous$$ac user, but I assume there must be an application equivalent to Windows resource monitor, which should make it obvious whether the loading time is bound to CPU/memory/HDD/something else.
@tanoshimi it's called activity monitor, it's in applications -> utilities
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