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Question by sillanstudios · Oct 30, 2014 at 11:15 AM · buttonclickdepthgui-texture

GUI Texture overlap Click/Tap

Hey guys, I've run into a bit of a problem. I have a guitexture that takes up the entire screen and when clicked/tapped it starts the game. The only problem is that I have other gui textures on top that act as small buttons. When I click one of the gui textures on top of the large one, the click is registered on both gui textures - the large one behind and the small one. Is there a way I can fix this and make the click on the one that is closest in z space the only click without registering a click on the large one? Thanks!

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Answer by ozdenselim · Oct 30, 2014 at 01:15 PM

Create a Rect variable that includes the small one's pixelInset values. (lets say sampleRect)

Then you can check whether the touch is on small one by a boolean as follows (bool isTouching;)

     void Update()
     {
         foreach (Touch touch in Input.touches) 
         {             
             if (sampleRect.Contains (touch.position))
             {
                isTouching = true;
             }
            else
            {
                isTouching = false;
            }
        }
     }

Then you can put an if statement for the large one's hitTest function.

 if (isTouching == false)
 {
       //Hittest function here
 
 }

So it starts working when the touch is not on small one.

I hope that works.

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