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Question by csoky123 · Aug 07, 2017 at 12:11 PM · editorsceneupdate

Build/play freezes editor (2017)

I imported my project with Unity 2017.1.0f3 and I am completely unable to run the game. If I press the play button in the editor, it freezes (Not responding), same when building to an Android device: editor freezes at compiling the first scene.

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Answer by csoky123 · Aug 08, 2017 at 12:47 PM

Thanks for replies! It doesn't happen in an empty project. Same project builds and works with Unity 5.6.1. Unity log file

LICENSE SYSTEM [201788 13:38:3] No start/stop license dates set

LICENSE SYSTEM [201788 13:38:3] Next license update check is after 2017-08-09T09:12:10

Built from '2017.1/release' branch; Version is '2017.1.0f3 (472613c02cf7) revision 4662803'; Using compiler version '160040219' OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 8075 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0

COMMAND LINE ARGUMENTS: D:\work\Unity2017\Editor\Unity.exe [CEF] undefined in file:///C%3A%2FUsers%2Fzak%2FAppData%2FRoaming%2FUnity%2FPackages%2Fnode_modules%2Funity-editor-home%2Fdist/assets/unity-editor-home.js at line 39 Error loading launcher://unity/C:/Users/zak/AppData/Roaming/Unity/Packages/node_modules/unity-editor-home/dist/index.html?code=jg1gv3rl0wG6cdttuokomQ006f&locale=en&session_state=0dc5c8b175b2eb0e58356e4fe615e3b5452e1f544be4e6635a75ab7894c75077.fWX7dn1v3MclXsX2tamP0Q006f#/login

(Filename: C:\buildslave\unity\build\Editor/Platform/Interface/NativeWebViewWindow.cpp Line: 51)

[CEF] undefined in file:///C:/Users/zak/AppData/Roaming/Unity/Packages/node_modules/unity-editor-home/dist/assets/unity-editor-home.js at line 39

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avatar image csoky123 · Aug 08, 2017 at 02:31 PM 0
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This is the first log from 5.6 at the point of the freeze in 2017

Unsupported encoding: 'iso-8859-1,text/plain' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.WWW:GetTextEncoder() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UtilsBindings.gen.cs:333) UnityEngine.WWW:get_text() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UtilsBindings.gen.cs:296) Prime31Editor.$$anonymous$$enuItemUpToDateChecker:checkIf$$anonymous$$enuItemIsUpToDate() Prime31Editor.$$anonymous$$enuItem:.cctor() System.Reflection.$$anonymous$$ono$$anonymous$$ethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.$$anonymous$$ono$$anonymous$$ethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/$$anonymous$$ono$$anonymous$$ethod.cs:222) System.Reflection.$$anonymous$$ethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/$$anonymous$$ethodBase.cs:115) UnityEditor.Build.AttributeCallbackWrapper:OnProcessScene(Scene) (at C:\buildslave\unity\build\Editor\$$anonymous$$ono\BuildPipeline\BuildPipelineInterfaces.cs:70) UnityEditor.Build.BuildPipelineInterfaces:OnSceneProcess(Scene, Boolean) (at C:\buildslave\unity\build\Editor\$$anonymous$$ono\BuildPipeline\BuildPipelineInterfaces.cs:253)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/$$anonymous$$ono$$anonymous$$ethod.cs Line: 222)

avatar image csoky123 · Aug 09, 2017 at 10:25 AM 0
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Resolved by doing the following: 1. Uninstall/delete all unity editor files 2. Install Unity 2017 3. Install Unity 5 4. Do the following from Unity5 folder: https://forum.unity3d.com/threads/unity3d-5-3-not-working.372682/#post-2415582

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Answer by FortisVenaliter · Aug 07, 2017 at 04:38 PM

Does that still happen with an empty project?

If not, you've probably got an infinite loop in your code.

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Answer by canis · Oct 19, 2017 at 08:08 AM

Getting similar issue, on Unity3D 2017.2, Win 10 64bit targeting android

A) open a new Project, which is fine. some of other small project also okay. B) one of the project will freeze when click play, even it's a new empty scene. the same project were running fine in Unity 5 ~ 5.6

Tried actions

  1. updated Android NDK from 10e to r13

  2. the best answer of this post

getting following log after I clicked play button. it just hang at the end of the line ( for a new scene without anything but the default camera * light) "Load scene 'Temp/__Backupscenes/0.backup' time: 0.287734 ms "

reference

----- Total AssetImport time: 0.385837s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

  • Completed reload, in 2.425 seconds Initializing Unity.PackageManager (PackageManager) v2017.2.0 for Unity v2017.2.0f3 Registering platform support modules: Registered platform support modules in: 0.0352079s. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Native extension for Android target not found Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.429020 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.379666 seconds (Nothing changed) Initialized touch support.

D3Dwindow 1eb06690 Reshape 32x32 d=0 D3Dwindow 1eb06690 Reshape 500x400 d=0 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.391594 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.380890 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.379892 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.377091 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.405096 seconds (Nothing changed) D3Dwindow 1eb031f0 Reshape 1239x664 d=2

Packing sprites: [ 132 MB ]- Collect Sprites to Pack : (SequentialAtlasing : 0) [ 132 MB ]- Grouping sprites using the selected SpritePackerPolicy. [ 234 MB ]- Atlas "ui_Common" with 57 sprites assigned. [ 234 MB ]- Atlas "ui_Currency" with 23 sprites assigned. [ 234 MB ]- Atlas "ui_Hero" with 24 sprites assigned. [ 234 MB ]- Atlas "ui_InGameHUD" with 6 sprites assigned. [ 234 MB ]- Atlas "ui_Rune" with 43 sprites assigned. [ 234 MB ][ 234 MB ]- Completed grouping sprites to Atlas. [ 234 MB ]- Build Sprite Atlas. [ 235 MB ]- Packing 5 atlases. [ 235 MB ]WARNING: ASTC texture format is not supported, decompressing texture - Atlas (ui_Common) file (4eb82cfdcc019964580010163af7117c) found. Mapping. [ 240 MB ]- Atlas (ui_Currency) file (eb72aed7a460126fc2328270abea4db8) found. Mapping. [ 255 MB ]- Atlas (ui_Hero) file (b5f845e0b3058b299e91a1eda2628ce8) found. Mapping. [ 255 MB ]WARNING: ASTC texture format is not supported, decompressing texture - Atlas (ui_InGameHUD) file (09ab53758a39b16cd57f1f7fba440f33) found. Mapping. [ 250 MB ]WARNING: ASTC texture format is not supported, decompressing texture WARNING: ASTC texture format is not supported, decompressing texture WARNING: ASTC texture format is not supported, decompressing texture - Atlas (ui_Rune) file (327a1175196936771379650913d60e36) found. Mapping. [ 247 MB ]- Packing completed. [ 254 MB ]- Update Sprites and Cleanup. [ 254 MB ]Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 2.89 ms, found 6 plugins. Preloading 2 native plugins for Editor in 0.10 ms. UnityIAP: [InitializeOnLoad] Facebook Check UnityIAP: Runtime [2017.2.0f3] UnityIAP: Current Build is Android:Android UnityIAP: stub Facebook.dll enabled Mono: successfully reloaded assembly - Completed reload, in 2.236 seconds Initializing Unity.PackageManager (PackageManager) v2017.2.0 for Unity v2017.2.0f3 Registering platform support modules: Registered platform support modules in: 0.0367527s. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Native extension for Android target not found Load scene 'Temp/__Backupscenes/0.backup' time: 0.287734 ms

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avatar image canis · Oct 19, 2017 at 08:32 AM 0
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test again after change to PC platform, STILL freezing.


  • Completed reload, in 2.414 seconds Initializing Unity.Package$$anonymous$$anager (Package$$anonymous$$anager) v2017.2.0 for Unity v2017.2.0f3 Registering platform support modules: Registered platform support modules in: 0.04448s. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Native extension for Android target not found D3Dwindow be21350 Reshape 1239x664 d=2 Load scene 'Temp/__Backupscenes/0.backup' time: 0.253901 ms

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