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Question by MaT227 · Jan 09, 2015 at 01:35 PM · c#gameobjecteditoreditor-scriptingcomponent

How to add a component on a GameObject in Custom Inspector

How can I add a component on a GameObject in a Custom Inspector ?

Is it possible to place it at a defined place in the component hierarchy ? The best thing would be to place it above another known component.

Thanks !

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Answer by Paulius-Liekis · Jan 09, 2015 at 06:21 PM

in OnInspectorGUI function:

 (target as ScriptiptThatThisCustomInspectorIsFor).AddComponent<AnotherScript>();

I don't think you can define order of components.

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