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Question by TheRichardGamer · Apr 27, 2013 at 10:44 AM · inventorydoorkeyvalues

Public inventory system

Hi, I am trying to change the value of a script my player is holding when he steps on a key, and then if the player goes to a certain entrance the entrance will check if the player's script value is equal to true or not. Does anyone have a simple solution to this?

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Answer by Jeejo · Jun 18, 2013 at 12:01 AM

For this you would need a couple scripts, the first one is picking up the key, attach to collider around the key: ## PickUpKey.js ## var key : GameObject;

 function OnTriggerEnter (other : Collider) {
     Destroy(key);
     DoesHaveKey.hasKey = true;
     Destroy(this);
 }

This is the script that the door will read, attach to player (or whatever). ## DoesHaveKey.js ## static var hasKey : boolean; Then you add this to your door script:

 //create a new variable to tell whether or not the door can be opened
 var canOpen : boolean = false;
 //etc
 function Update () {
     //inside of your update function, do something like this:
     if(DoesHaveKey.hasKey == true) {
         canOpen = true;
     }
     if(DoesHaveKey.hasKey == false) {
         canOpen = false;
     }
 }

That should work. Hope this answered your question!

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