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Client not loading the server its scene
Do I need to tell a client what level to load or will this happen automaticly when connecting to a server? Do I need to load a scene first and then make the connection?
I created this working code a year ago, but upgrading to unity 3.5 or something broke it. When I join a game, the level is not loaded on the client.
Did you check the build settings? Are all the levels there?
I presume this is a web build?
All scenes are added to the build (else I could not load the game in the first place on the 1st pc) Its a windows standalone build
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