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Question by UnusedMass · Dec 05, 2013 at 07:46 PM · cameravector3pan

Vector3.SmoothDamp() - smoothTime unit

I have a rolling ball, and when it goes to a certain percentage the camera pans at the same speed of the ball. The problem is the speed. I've searched and couldn't find the unit for smoothTime.

Here's the code I've tried so far:

     var dampTime : float = 0.3; //offset from the viewport center to fix damping
     private var velocity = Vector3.zero;
     var target : Transform;
     var player : Transform;
     var playerPosScreen : Vector3;
     var screenX : int;
     var screenZ : int;
     var smoothTime = 3;
     function Start () {
      screenX = (Screen.width * 25) / 100;
      screenZ = (Screen.height * 15) / 100;
     } 
     function Update() {
            playerPosScreen = Camera.main.WorldToScreenPoint(player.position);
            if(playerPosScreen.x < screenX) {
            transform.position = Vector3.SmoothDamp(transform.position, transform.position + Vector3.left,
                                      velocity, 1 / player.rigidbody.velocity.x * -1, 30);
            }
            
            if(playerPosScreen.x > Screen.width - screenX) {
                 transform.position = Vector3.SmoothDamp(transform.position, transform.position + Vector3.right,
                                      velocity, 1 / player.rigidbody.velocity.x, 30);
            }
            
            if(playerPosScreen.y < screenZ) {
            transform.position = Vector3.SmoothDamp(transform.position, transform.position + Vector3.back,
                                      velocity, 1 / player.rigidbody.velocity.z , 30);
            }
            
            if(playerPosScreen.y > Screen.height - screenZ) {
                 transform.position = Vector3.SmoothDamp(transform.position, transform.position + Vector3.forward,
                                      velocity, 1 / player.rigidbody.velocity.z * -1, 30);
            }
     }

This was working with little problems, but the up/down went at a really slow speed. I thought that I could increase the 1.0, but then it'd be an arbitrary number and it wouldn't be all-phone compatible and I'd have to test my games on every device I can use within a googolplex meter radius, etc. Any suggestions?

Thanks in advance.

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avatar image stevethorne · Dec 05, 2013 at 08:49 PM 0
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Have you tried basing this speed on the Screen.width/Screen.height and the resolution ratio?

avatar image UnusedMass · Dec 06, 2013 at 06:13 PM 0
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I did, but I had no idea what I was doing. I was dividing and multiplying what made sense to me and it didn't really work.

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