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Question by ProTheJoker · Oct 22, 2013 at 09:12 PM · rundashsprint

Mid air "sprint"

Hi all,

I've got a problem, as usual :\ .

I'd like to do that when I press the x key while going right or left (it's a 2D game) in mid air, I do a sort of sprint https://www.youtube.com/watch?v=Rw7pY03SixA like the one at 0:37.

 if (Input.GetKey(KeyCode.RightArrow)) {
     transform.Translate(Vector3(1, 0, 0) * Time.deltaTime * walkspeed);
     if (Input.GetKeyDown("x") && sprintcount == 0) {
         rigidbody.AddForce(10.0f * gameObject.transform.right, ForceMode.Impulse);
         sprintcount +=1;
         }
     }

this is my code, but it doesn't work like I would like it to do. I'd like to make the character go straight like in the video.

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avatar image mattmanj17 · Oct 23, 2013 at 03:03 AM 0
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You should consider using a character controler. It is the easiest way the have a character with properties such as velocity and acceleration, while still having some direct control over position. Look up character controler in the unity docs for an intro to using them.

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Answer by DFledermaus · Oct 23, 2013 at 02:44 AM

You're combining Translate with AddForce, which causes unpredictable results.

You only use AddForce if you are going to use the physics engine with this game, if not then Translate is fine.

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Answer by ProTheJoker · Oct 23, 2013 at 01:59 PM

You mean like this?

transform.Translate(Vector3(5,0,0), ForceMode.Impulse); because it doesn't work, it says No appropriate version of 'UnityEngine.Transform.Translate' for the argument list '(UnityEngine.Vector3, UnityEngine.ForceMode)' was found.

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avatar image ProTheJoker · Oct 23, 2013 at 02:26 PM 0
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ok, I got it, you meant something like "transform.Translate( Vector3(5,0,0))" and it works

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