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Ragdoll Help!
So im making a 3D physics sandbox game and I wanted to make a minigame to it. But I need help creating the ragdolls because im going to need it when im making the real sandbox aswell. I made a Cube Character on blender and imported it to unity as an FBX file. Its Coming out good but I need to know about the ragdoll stuff.
Here is a picture which could maybe make things easier for you if you would like to help me and perhaps guide me through step by step. Thanks
Also say if your being this character and your running around. When your in range of an NPC you punch them and they turn into a ragdoll and they get knocked back a few feet. How do I program that.
Answer by Montraydavis · Oct 30, 2012 at 08:04 PM
Unity does this for you automatically as long as your object has the proper rigging .
GameObject > Create Other > Ragdoll . . . From there, all you need to do is assign the bones . After that, you'll have a working Ragdoll.
Ragdoll Wizard: http://docs.unity3d.com/Documentation/Components/wizard-RagdollWizard.html
As far as knocking them around, you might want to look into Unity3D Physics. AddForce is a good starting point.
http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.AddForce.html
Youtube Tutorials on Ragdolls:
http://www.youtube.com/watch?v=xpSi7oBe4pk **
http://www.youtube.com/watch?v=NEIfXokdLMU
When you mean proper rigging do you mean $$anonymous$$ixamo autorigging or blender rigging because if so I know how to rig on blender but its not 100% accurate although its bearable and what does proper rigging do and putting the bones in place is difficult. What is the root and can the spine be the torso of the Cube Character.
You just need the important bones like $$anonymous$$nees, Ankles, Hips, Pelvis, Spine, Collars, Shoulders, elbows, wrists', Head, Neck; . I think that's most if not, all of them .
Thanks but will the rigging come through properly if I do it on blender and export it as an FBX to unity
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