- Home /
 
 
               Question by 
               Eyevi · Apr 24, 2016 at 02:23 PM · 
                networkingnetworknetwork.instantiate  
              
 
              Instantiate By ID?
Hello, I'm new with the netcode. So I have a problem with instaniating an object through the network.
 [Command]
 public void CmdSpawnObject(GameObject objToSpawn, Vector3 position){
 
         GameObject newObj = Instantiate (objToSpawn, position+Vector3.up, Quaternion.identity) as GameObject;
 
         NetworkServer.Spawn (newObj);
 
 }
 
               The Problem is, that it works well on the server side client. On clients it doesn't work, because I can't use GameObject as argument. Is there a way to get an unique id of the object from the prefab folder and find it by its id?
               Comment
              
 
               
              Your answer