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Question by fabianzaf · Feb 14, 2013 at 11:13 AM · yieldwaitforseconds

Why does Yield WaitForSeconds () only run once

Hi, I'm struggling to understand why yield WaitForSeconds (2) only waits for 2 seconds the first time then afterwards prints "Do 2 seconds later" each frame, what am I not understanding here?

Thanks for your time!

     function Do () {
         
         yield WaitForSeconds (2);
     
         print("Do 2 seconds later");
     }
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Answer by fafase · Feb 14, 2013 at 11:25 AM

Because you are not preventing new calls you probably have it like this:

 function Update(){
     Do();
 }

Even though you are delaying the printing, you get a new call of the Do function every frame. This should fix your issue:

 var call:boolean = true;
 function Update(){
     if(call){
        Do();
        call = false;
     }
 }
 
 function Do () {
     yield WaitForSeconds (2);
     print("Do 2 seconds later");
     call = true;
 }
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avatar image fabianzaf · Feb 14, 2013 at 11:31 AM 0
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Brilliant! I keep forgetting to do this. $$anonymous$$y failed logic is that even though Update() runs every frame the yield would stop the outside function.

Thanks for your help.

avatar image noodlesdev · Sep 22, 2016 at 04:01 PM 0
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Thanks this helped me!

avatar image Bunny83 noodlesdev · Sep 22, 2016 at 04:30 PM 0
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Actually it's a bad idea to restart the coroutine all the time. It adds overhead and garbage each time you call it. If you want it to continue place it in a loop and call it just once in Start:

 // UnityScript
 function Start(){
     Do();
 }
 
 function Do() {
     while(true) {
         yield WaitForSeconds (2f);
         print("Executed every 2 seconds");
     }
 }

Infinite loops are only bad if they don't have a yield inside. This coroutine will run forever but since it has a yield inside the loop everything is fine.

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