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Imported Tiled2Unity Maps Blurry...
My maps have all looked perfect, but I was fiddling with some camera and tile size stuff (to fix the tile tearing/jittery camera lines) and somehow made all of my maps look blurry.
As you can see, my player character is the resolution I want, and the background is not. The filter mode is Point (no filter) and there is no compression. This I reimported this particular map thinking that it was a problem with me changing some things in Tiled, but my other maps have the exact same problem-- I didn't do anything to those files.
Possibly relevant information: again, I was trying to fix the tile tearing problem. I tried extruding my Tiled file by making the tile size 17x17 instead of 16x16 but I went and changed it back. I tried adding a Sprite Renderer onto my map and adding a custom Sprite Snap texture. I don't know exactly when it went blurry, since it was hard to tell when not in game mode....
I never did end up fixing the tile tearing... but now I have this! Any idea what I might have done??
Well, if you went and changed a bunch of settings ad hoc, then it's difficult to know what you changed that may have caused this. Have you tried going into a new project and repeating your steps to see which one was problematic?
Answer by hexagonius · May 07, 2018 at 05:30 PM
one guess: mipmaps are enabled for the sprites and fiddling with the camera made it use a father resolution version, which is more blurry. disable mipmaps on all your sprites.
@hexagonius Disabling mipmaps worked! Thank you so much for guessing at an answer to my vague question!
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