- Home /
Unity 3.5.0f5 does not save the scene correctly
Hi there,
Just after updating to Unity 3.5.0f5 my scene that includes an instantiated prefab with serialized values different than parent one is not saved.
To be totally clear, a prefab with a "uLink Network View" component inserted in my scene must have an unique Id, this is done by the assignement wizard. After that the Id is modified and valid and the scene is saved. Reopen the same scene rollback the Id to the previous value.
We can see with an external editor that the value is not modified after the scene has been saved.
If we modified manually this value the scene will save the modification.
Answer by XtOf · Apr 19, 2012 at 01:20 PM
Problem solved with last uLink version (1.2 2012-04-16)
Answer by Sat · Feb 21, 2012 at 10:21 PM
Same problem here! The uLink script "assign unique manual view ids" is not working anymore since the upgrade. Note that the issue surely is the same as this one: http://answers.unity3d.com/questions/214618/changes-to-prefab-parameters-not-being-saved.html
Your answer

Follow this Question
Related Questions
How can I add visual effects on the OVRPlayerController? 0 Answers
Instantiate new object from scratch 1 Answer
Player object carried from scene to scene 1 Answer
Storing scene-specific variables? 1 Answer
Proper way to use scenes 1 Answer