Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by syaoranoni54326 · Aug 31, 2013 at 11:40 AM · javascript

Why is my code not working?

I am coding in Javascript. This code doesn't have any errors... but it doesn't work. The only thing that shows in the log is 'The player committed suicide' every time I hit space. Edit: I don't expect the collision part to work because my player controller does not have a rigid body.

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
     if(Input.GetButtonUp("Jump")){
         VoluntaryDeath();
     }
 }
 
 var dead = false;
 
 function OnCollisionEnter (theCollision : Collision){
     if(theCollision.gameObject.name == "Crazy Cube"){
         Debug.Log("The player was hit by the cube.");
         dead = true;
         }
 }
 
 var thePrefab : GameObject;
 
 function SpawnCorpse(){
     var instance : GameObject = Instantiate(thePrefab, transform.position, transform.rotation);
     Debug.Log("A corpse was spawned.");
 }
 
 function VoluntaryDeath(){
     Debug.Log("The player committed suicide.");
     dead = true;
 }
 
 if(dead == true){
     Debug.Log("Dead is now true.");
     SpawnCorpse();
     Destroy(gameObject, 5);
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by meat5000 · Aug 31, 2013 at 11:42 AM

You press space and this function is called

 function VoluntaryDeath()
 {
    Debug.Log("The player committed suicide.");
    dead = true;
 }

This sets dead to true and there is nowhere that sets it back to false.

Constant death.

I'm not really sure what you are trying to do, but take a look at this re-hashed code and play with it as you please.

 #pragma strict
  
 var dead = false;
 var thePrefab : GameObject;
     
 function Start () {
  
 }
  
 function Update ()
 {
     if(Input.GetButtonUp("Jump"))
     {
         VoluntaryDeath();
     }
         
     if(dead == true)
     {
         SpawnCorpse();
         Destroy(gameObject, 5);
             Debug.Log("The player committed suicide.");
             Dead = false;
     }
 }//END OF UPDATE()
  
 function SpawnCorpse()
 {
     var instance : GameObject = Instantiate(thePrefab, transform.position, transform.rotation);
     Debug.Log("A corpse was spawned.");
 }
  
 function VoluntaryDeath()
 {
     Debug.Log("Dead is now true.");
     dead = true;
 }
     
 function OnCollisionEnter (theCollision : Collision)
 {
     if(theCollision.gameObject.name == "Crazy Cube")
     {
         Debug.Log("The player was hit by the cube.");
         dead = true;
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Is it possible to destroy an object at a specific position? 2 Answers

Damage/Healing over time 1 Answer

Int and Javascript help 2 Answers

Boxcollider 2D Destroyed 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges