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Question by eni_cay · Jul 25, 2019 at 07:02 PM · collisionvector3anglevector3.angle

how detect the angle of collision on disc object ?

so i have a disc , that has 3 parts or areas , and three spheres that collide with it , so i want a script that makes the disc detect which angle or area the sphere hit the disc , if the sphere hit the wrong area its game over , if it collides with the matching area the game keeps going , i truly need this , i searched everywhere and couldn't put it to work , thank you !alt text

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Answer by Cornelis-de-Jager · Jul 25, 2019 at 09:15 PM

So instead of trying to detect where on the circle it hits (and it is possible), an easier way would to be have a parent object with no collier. Then have 3 children with colliders. the Parent will have the following script:

 public class CheckCollision : MonoBehaviour {
     
     ActionController ac;
     bool safeToHit;
     
     public void SetSafe() => safeToHit = true;
     public void SetNotSage() = safeToHit = false;
     
     void OnCollisionEnter (Collider other) => ac.ProcessHit (safeToHit);
     void Start () => ac = transform.parent.GetComponent<ActionController> ();
 }

Then the Parent will have the scirpt ActionController and will look as follow:

 public class ActionController : MonoBehaviour {
     public void ProcessHit (bool safeToHit){
         if (!safeToHit){
             // The player hit the wrong area
         }
     }
 }

This way you don't have to worry about mathematics, and if the rotation of the object should change or you need to add more sides, this method is very adaptable.

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