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Question by ProMidgetWrestling · Jun 18, 2015 at 06:57 PM · navmeshnavigation

Aron Granberg Navmesh navigation not detecting objects on icosphere

Sorry if I'm being a bit of an idiot, but I've been tearing my hair out for a few days trying to get navigation working on a sphere, or something that resembles a sphere. At the moment I have managed to use Aron Granberg's navigation system to set up this:

alt text

The path is being generated fine, however the navmesh does not seem to be accounting for the obstacle that is circled in red; is there any reason you can see or am I going about this problem completely wrong?

Navmesh settings:

alt text

screenie1.png (246.0 kB)
screenie3.png (35.8 kB)
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Answer by Cherno · Jun 22, 2015 at 06:08 PM

This might be better asked in Granberg's own forum.

Does the "obstacle" have a GraphUpdateObject component, and does the GUO actually block the graph? On the screenshot, it looks like the graph doesn't register the object.

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avatar image ProMidgetWrestling · Jun 22, 2015 at 07:46 PM 0
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Yeah, sorry if I wasn't clear initially in describing the problem, but you are right: the problem is that the graph isn't registering the object and I'm not sure why.

avatar image Cherno · Jun 22, 2015 at 08:01 PM 1
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So the obstacle has a GUO, and the GUO's bounds are set up in a way that they should intersect with the navmesh?

avatar image ProMidgetWrestling · Jun 22, 2015 at 08:07 PM 0
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I didn't realise I had to out a guo on the object, hopefully that should fix it, I'll try it when I get back from holiday, thanks you've been a great help!

avatar image Cherno · Jun 22, 2015 at 08:34 PM 0
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Glad to be of help.

If you need to make the graph register a GUO during runtime, you need to call this code from the GUO object:

 GetComponent<GraphUpdateScene>().Apply();
 

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