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Question by
charga600 · Nov 01, 2016 at 03:19 PM ·
navmeshnavmeshagentnavigation
NavMesh and rotation before movement
Hey all, Quick question from a new Unity user. I'm creating a basic space strategy game in a 3D enviroment but limiting movement to a 2D plane. My problem is I want the ships to rotate to face the direction of a NavMesh path before following it. I've had a couple unsucessful attempts and was wondering if anyone could provide a method of doing it correctly? Thanks in advance
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Answer by SergioSandiaz · Nov 02, 2016 at 05:30 AM
Well... you can before setting the destination use LookAt() or use Mathf.Lerp on every rotation vector to face the target.