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This question was closed Aug 22, 2013 at 02:05 AM by Benproductions1 for the following reason:

Question is off-topic or not relevant

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1
Question by moinchdog · Oct 29, 2012 at 09:38 PM · aimdownscopesights

free aim down sights script here

This is an AimDownSights script. Its like the one on UnifyCommunityWiki, but I rewrote it and improved it This is free but give credit where its due.

Dj

 var gun : Transform; //Drag you Gun transform into This
  var curField = 60.0;
  private var dampVelocity2 = 0.4;
  var nextVector : Vector3; //Sights Transform
  var curVector : Vector3; //Normal Transform
  
  var curY = 234.8665; //Normal Rotation of Gun
  var nextY = 230.7; //Rotation of Gun when looking down Sights
 
  
  class weaponStats {
      var curDamage : int; //Normal Weapon Damage
      var nextDamage : int; //Sights Weapon Damage
      var gunScript : String;
      var mainCam : CrossHair; //Change "CrossHair" to the name of the Script or GUITexture you use for your CrossHair
  }
  var speed : float = 0.1;
  var stats : weaponStats;
  
  function Update () {
      //Smooth Changine Vield of View of Camera
     var newField = Mathf.SmoothDamp(Camera.main.fieldOfView, curField, dampVelocity2, .3);
     Camera.main.fieldOfView = newField;
  
     if (Input.GetButton("Fire2")) { //"Fire2" is right click, can be changed
         //adjust viewpoint and gun position
         curField = 40;
         //Rotating Gun to look down Camera Perfectly
         transform.localRotation.eulerAngles = Vector3(0,nextY,0);
  
         //slow down turning and movement speed
         transform.root.GetComponent(CharacterMotor).movement.maxForwardSpeed = 2.5;
         //Adjust Gun Damage
         GetComponent(stats.gunScript).damage = stats.nextDamage;
         stats.mainCam.enabled = false;
         //Moving the gun
         transform.localPosition = Vector3.Lerp(transform.localPosition,nextVector, 0.3);
     } else {
         //adjust viewpoint and gun position
         curField = 60.0;
         transform.localRotation.eulerAngles = Vector3(0,curY,0);
         //speed up turning and movement speed
         transform.root.GetComponent(CharacterMotor).movement.maxForwardSpeed = 10;
         stats.mainCam.enabled = true;
         GetComponent(stats.gunScript).damage = stats.curDamage;
         transform.localPosition = Vector3.Lerp(transform.localPosition,curVector, speed);
     }
  }
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avatar image sparkzbarca · Oct 29, 2012 at 09:47 PM 0
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this isn't a question. Post in unity wiki and update the wiki with it if its better. :) Thanks for posting a free script!!!

avatar image chris.dalayap · Jan 19, 2013 at 12:44 PM 0
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What type of script is that?.. C#? Javascript?

avatar image Vraduer · Jan 25, 2013 at 10:07 AM 0
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The type of this script is JavaScript for the people who are asking

avatar image HSMInteractive · Aug 22, 2013 at 12:38 AM 0
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What do I attach this to?

avatar image getyour411 · Aug 22, 2013 at 12:50 AM 0
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For an improved version, you might consider optimizing this and reducing the transform and GetComponent calls from Update

http://unitygems.com/script-interaction1/

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